The year: 1992. The college student: Meiko Uehara. The part-time job: Computer store clerk. Or so she thought. While exploring the store’s second floo…
Konoha Akisato is a struggling illustrator who dreams of being lead artist on a visual novel masterpiece. When Konoha stumbles onto a mysterious used video game store, she finds herself warped back in time to 1992 Akihabara!
Konoha ends up in Akihabara in the year 1992. She finds that the building she works at is now a computer shop, with a bishojo game company on the second floor. Could Konoha's 21st century art skills be the key to survival?
Konoha suddenly finds herself back in the year 2023, with little to show for her adventure, and no way to contact anyone at Alcohol Soft. Now it's up to Konoha to figure out a way to turn back time once again!
Konoha has gone back to the year 1996, where Mamoru refuses to work on any more games, leaving Alcohol Soft without a programmer. Can Konoha manage to convince him to come back and save the project?
Konoha figures out the trick to time travel, and succeeds in going back to the past for the third time. But the winds of change are blowing in 1999, and Alcohol Soft is caught in the eye of the storm!
Konoha is sent to keep a watch on the shady hostess club that Mamoru's dad has been visiting lately. But what she learns there may pose the biggest threat to Alcohol Soft she's faced yet...