Series from 1982
Pac-Man and his family battle Inky, Blinky, Pinky, Clyde and Sue in Pac-Land.
Mezmaron plans to take over the "Yellow House."/30 second bridge/Unaware that ghosts are out to get him, Pac-Man enjoys his day on a picnic with his family.
Mezmaron's computerized earthquake device shakes Pacland, giving the ghosts a chance to steal a map of Pacland./30 second bridge/Pac-man's afternoon nap is disrupted by Pac-Baby.
The Pacland-World Series seems doomed when the ghost monsters invade the field./ 30 second bridge/ Mezmaron tries to steal Pac-Man's super power-pellets and gets Pac-Baby instead.
Mezmaron creates Pacula, a vampire to replace the bungling ghosts./30 second bridge/Pac-Baby's first Halloween is almost a disaster when the trick-or-treating family runs into ghost monsters.
Mezmaron creates a formula that turns the ghosts into super creatures./ 30 second bridge/ Mezmaron's ghosts steal the Pac-Shuttle.
The stork brings a bundle of Pac-Pups to Pac-Man's door./30 second bridge/Mezmaron and his ghosts dig under Pac-City to catch Pac-Man and force Ms. Pac to tell where the Power Forest is.