The Legend of Zelda movie director Wes Ball has revealed that he prefers not to use motion capture throughout the film. In an interview with Polygon, Wes Ball, who recently directed Kingdom of the Planet of the Apes, has ruled out the possibility of making an all-motion-capture The Legend of Zelda movie, stating that "it's probably not his choice." He reiterated that he wants his adaptation of Nintendo's adventure saga to feel "natural" and "real."
Ball backed up his vision for the film, telling the outlet, "We're working hard and we're going to do something big." It's something he's been thinking about for a long time since he first shared his desire to direct a Zelda film in 2010, although, at the time, he admitted he envisioned it as "the next big Avatar-type motion-capture movie."
Motion capture is a technique that records the movement of objects or people and then maps those movements to animate a 2D or 3D model. In [Kingdom of the Planet of the Apes] there's about 30 to 40 minutes of CG," he said. "Every leaf, every piece of bark - all CG. So I got a little taste of the Avatar experience, where it's just actors on a motion-capture stage faking it with all these crazy boxes and proxies for objects. It was a lot of fun."
Last November, Nintendo announced plans to create a live-action The Legend of Zelda movie in collaboration with Sony Pictures. Details on how it will be based on the video game company's blockbuster world of wisdom, courage and power are almost a mystery, although Ball previously suggested that he would love to see it as "a live-action Miyazaki."